Raik Shino
Describe the problem that you want to address. How does this problem effect people in their daily lives?
Ten years after the signing of the Comprehensive Peace Agreement (CPA) that ended Sudan’s second civil war in 2005, Sudan is still marked by conflict and instability which negatively impacts people’s daily lives and the country’s overall development. Due to the protracted conflict, people struggle with rebuilding trust and developing a cohesive community. The space for people to freely discuss a common vision for the future of Sudan is very limited, and it is challenging for people to develop ideas about how to find a way forward for peace in Sudan in the current volatile political environment.
 
In addition, lack of access to information is a big issue for people in Sudan, and information flow and knowledge exchange could be improved to ensure proper dialogue around peace and development challenges in Sudan. There are numerous stakeholders engaged in peacebuilding in Sudan, but they lack opportunities for sharing their knowledge and experiences, and to develop new ideas.
Describe your proposed solution – How does your approach build on or add to more traditional ways of dealing with problem?

This initiative will use gaming to facilitate an inclusive dialogue around peacebuilding challenges in Sudan. Gamification is used to promote an understanding of complex situations, and collect ideas and opinions from new stakeholders who had not been accessible by more traditional approaches. The initiative will develop a gamified community, where challenges will be formulated for people to discuss, reflect upon and solve together. The participants will vote on ideas, and get votes themselves. As users spend more time and get more points they get more power with their votes. The platform will offer a safe space where participants can freely discuss and suggest solutions in an open manner but in a closed online environment. Through engaging a broad range of participants in the dialogue, this initiative will bring forward new voices and ideas for peacebuilding.

Which technologies are you planning to use and why? Please make reference to other similar uses of your proposed technology.
This online dialogue platform “Raik Shino” will be built with standard web technology, accessible on all standard browsers, and user-friendly for the non-technology savvy.  Our targeted users are Sudanese peacebuilding stakeholders including youth, community leaders, and activists, who are based in conflicting areas with poor internet connection. Ideally, this platform is aimed to enable users to post their opinions through SMS or voice message to minimize the inequality of access. In addition, the gamified feature of the platform will motivate participants to express their opinions and be reflective but also solution-oriented.
 
There are other similar software or dialogue platform, such as Serious Games’ Bring Your Ideas, Soliya’s The Connect Program, Futurescaper and The Web Lab. Serious Games’ Bring Your Ideas could be customized for this specific initiative, but would need reworking and translation.